After the long path, you’ll pass by a piñata at the northeast corner and then an open doorway at the end. He’ll give you the Wolfman (8/12) costume. Approach the two figures by the bridge for a combat. Quickly run back to Auburn Pines and talk to Margot by the playground. You have to go to yet another bar. Use the glowstick to follow them to where they hop a wall. Quest #22 complete! At the four-way crossing, talk to the kid in the devil costume on the stump to start Quest #7: “Duelo del Diablo”. He has lots of hit points and hits hard, but there is a key to defeating him easily. Knock on the house to get a delivery. Switch to the Pharaoh costume and zipline through the window for a scene. They do respawn over time. Buy the two maps he has for sale. Convenient. The first house involves a combat. Just north of where you start is a fountain. Continue and the path will become dirt and turn north. That is the character he is going to attack next, so you can use a counter-attack with that character. The story-related ones have already been covered in our free walkthrough âyou can't miss them. As before, head south and exit the building and go buy the map from Shady. Use the Wind on the trash pile to get Pharaoh Pattern. Trick-or-treat at the two houses here: the north one has a combat while the south one has a delivery. Head south and trick-or-treat at that house. Great selections of Free games, game patches and Independent games developers news. Walkthroughs, hints and cheats are updated daily. Take the Talisman from the bed. Defeating him will earn you a Smoochies (40/45) creepy treat card. You can go up the stairs and across the bridge to the east to get back to the fountain. Go downstairs and west into the bar. Quest #9 complete! Browse our database to view a walkthrough, hint or playthrough for the game you're stuck in and wonder no more! Climb the branches, open the door and go inside. By now, you should be level 3 and unlock Quest #8: “Corvus’ Combos”. Follow the path around to a chest that contains Schafer’s Wafers (33/45). This walkthrough and any content included may not be reproduced without written permission. Back to the main street and head west. Climb a long spiral ramp to an exit. Defeating the snail earns you the Rice Creepies (21/45) creepy candy card. He’ll give you the password to let you in the room. Head north and talk to Naomi outside of the house. Use the Ghost costume’s ghost to walk through the laser beams and enter the building. GAMEBOOMERS provides you with all the latest PC adventure computer games information. 15 battles later, you’ll unlock: Go down the ramp, to the sewers and back to the future. Examine the table and you’ll build a Floss Robot (12/12). Climb up to the upper level but instead of going through the door to head back down, zipline across the wire to a chest. Cyberpunk 2077's main quest is certainly not the biggest we've seen from major triple-A RPGs, but it certainly packs hours of content, and so much to see in between all that. Quest #10 complete! Prologue Quests. Stuck in an adventure game, or looking for the best way to proceed? Just west of her is the playground which contains a fountain. Go west past the fountain and continue on until you see a row of houses to the north. Patrolling the street around here is a helicopter sentry. Use diplomacy on her to convince her to talk. He will give you Quest #21: “Let’s Make a Deal.”. Just south of the fountain is a kid hiding in the bushes. Zip across the wire. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Heal! You might get it from a different fight, but be sure you have the Smoochies card before you enter the security building in the next section or you might not be able to get the second copy you need for the quest. 76 different puzzles for you to try to complete. Start by heading all the way south to a playground. From there, exit to old Auburn Pines, enter Everett’s House and go to the backyard. Then go south to exit back to the street. Head south to the crossroads, east to Shady, then south a short distance. Follow the path behind this guard around the house to find a piñata and a treasure chest containing a Glowstick. North is another house with a delivery in it. The sentries here will respawn. Fortuately, none of the houses results in a combat, although there are guards that patrol the street. Past that is the entrance to the French Quarter. 0. Now that you’ve been in the research lab, you can buy the map the next time you talk to Shady. Head up the stairs in front of you to find a fountain at the head of the stairs. Walk south past the stairs (not up them) and break the trash bags. He gives you an oar. Enter the store to come out at roof level. Before trick-or-treating, look at the doorway just east which is blocked by breakable trashbags. Related: Cyberpunk 2077 Side Quest Guide And Walkthrough. Return to the band to talk with Annie. The second house will have a combat. community members have thanked the author. Whichever of Reynold or Wren is not your main character gets the Candy Corn costume equipped automatically at this point. The only problem is that she's gone missing, and finding her, and whoever hired her, is a long process. Head upstairs and go to the room on the east. Takemura worked for Arasaka, and needs your help to reveal the truth behind a treacherous plot. Go up the stairs and head east to exit the courtyard to the street surrounding it. He’s also got new stuff to buy: The Jefferson Upgrade (5/11), Morons (30/45), and Pampla-Mooses (31/45). That’s a good place to keep it permanently equipped as you’ll never have to take it off to use any special powers on the map and they will always be in your party. Right next to Shady is an entrance to a door which is blocked by trash bags. TheGamer Guides Editor. His arms will grow back at some point so take them out again. Quest #2 complete! Drink from it to fully heal. Enter the doorway. Look in the south corner of the park to find Hidden Kid (2/6). Go back inside the house and enter the time portal. Go to the northeast of the starting area to find a kid hiding behind the bushes. Near the end of the loop, in the southwest corner, there is a table. Break the wall open. He sells maps of the area, which are super cheap and worthwhile, as well as creepy treat cards. Next door (to the south) is another house with a monster. Continue south until you see another helicopter sentry. Select which sibling is going to be your main character during the opening scene. Quest #20 complete! Keep going east over that ramp to another area with more candy. Go across the hall and examine the teacher’s desk in the lower-right to get Powdered Wig. With the three costume pieces, you’ll assemble the Ghost (9/12). Troll Face Quest Game on Lagged. Go up the stairs and into the doorway. Next, we’re going to head south and then all the way east because that is where the fountain is located to use as our home base here. Hit the robot after he emerges and you’ll get a Servo. At the fork, turn east for three more houses. Go south to where the tree is growing. Go downstairs and pick up the dropped talisman. Return to the Security Building and duck back inside. Get Leftover Fertilizer. You’ll exit back out and start Quest #25: “Clock out!” You’re told that you have to deal with the guards next, but you can sneak past them to get to a fountain to heal first. This unlocks: Exit the French Quarter and head south down the road to the first light. Cyberpunk 2077 has a lot of quests to move through, and the side quests just might be the most interesting part of the game. Defeat him and go inside the room he left unlocked. Walk around to the north side of the school and clear the pile of leaves to reveal an exit. Same deal as before, but a new location. Quest #24 complete! Use hints in game if you get stuck on any of the quests. Go up and talk to your parents. Head south to where the band is playing. Head south and right by the guard gate will be Hidden Kid (3/6). Further west is a house with a combat. Approach the back of the last building to meet the Werewolf. Start visiting the houses in this square – they follow a semi-circle around the fountain plaza. Go south and knock on the house door to fight some monsters. Quest #4 complete! Get Quest #3: “Gator Wrasslin’”. You can now buy the map to Auburn Pines from Shady. Directly in front of you (southeast) is a chest with a Sheet. Talk to the kid here. You always have to visit all of the houses anyway, and their location doesn't change, so it doesn't much matter. This lets you assemble the Pterodactyl (4/12) costume. Work your way back west. This is the last costume with a combat ability. Explore around – as you walk past certain things like trashcans, you’ll be prompted to search for Candy (). He also sells the Candy Corn (1/11) costume upgrade. Defeat both scientists, but there’s no desk to search. Honk along with the band. Directly south of the starting area, down the stairs is the fountain for this area. During the scene, you’ll get Quest #1: “A Favor for Everett and Lucy” to go fetch costumes from the shed. Open the chest for a King Size Fun Size Bar (37/45) creepy treat card. There’s a sentry in the street on this side as well. If you have reached level 6, you’ll unlock Quest #16: “Corvus’ Counters”. The other house has candy. After that, it’s just attack and use specials when you can. Head further north to find the first house to visit which will contain monsters. Opening the chest it is guarding reveals a Robe. Quest #23: “Dental Compound Trespassers.”. He’ll leave and you can get past him. Use the Wizard’s light to go down the next passage. You assemble the Wizard (6/12) costume. The scientist working in there will run out looking for lunch. Next go all the way back to the beginning where the crocodile pen is. Honk when prompted during the performance. Cross the street and take out the guard in the road and another that looks like a helicopter near the fence across the street. The first battle you fight will award you the Flippity Flaps (14/45) creepy treat card. This means that the order of the cards you'll win in combat might be different, but the first four combats will award the four cards below. Quest #26 complete! Talk to all four people at the campsite to trigger a scene and a boss fight against Kronoculus. You wouldn’t want to mess up that achievement now, would you. You can go to the Witches’ Bog. Surprise and defeat him. Further east is back at the start so head west instead. Attack the scientist in this room and search the desk to get an Orange Card Key. Head west and talk to the girl near the giant billboard. Exit out of this area through the ramp and return to Monty. Return back to the Dental Compound. Use the glowstick to follow the trail to between two houses. You can’t go inside, but you can go to the other side of the hedge and work your way back east. Make sure you collected all Candy and talked to the people you wanted before you approach Kronoculus and his Kronys (the brown guy with the clock) as you will trigger a cutscene and continue with the story. Follow the path west to a chest with Candy Teeth (32/45). You appear back in the chamber under the fountain with Quest #27: “Find the Talisman.” Climb the stairs. You can always drink from any fountain to heal yourself so be aware of where any fountains are in the area you’re exploring. Quest #5 complete! Use the zipline to cross to a new area. Then use the Hotdog costume and talk to him. Making friends with this crew is a difficult task, but they'll be able to help you in one of the game's ending sequences. While wearing it, walk east towards the workers and you’ll be boxed up and sent to the next area. In addition to whatever you didn’t buy before, he now has Wizard Upgrade (6/11), Wolfman Upgrade (7/11), Pharaoh Upgrade (8/11), Garlic Crunch (38/45), and Cherry Klots (39/45). Quest #6 complete! Go to the backyard and talk to Covrus to learn about counterattacks. Head east and the door will open automatically now. Defeat it and clear the leaf pile next to it. Quest #11 complete! Behind him, in the water, is a gator you can hit to get a Squeaky Horn. You’ll see the sewer entrance in the middle of the street and directly south is another house to visit. Go back up the stairs and south to find the upstairs fountain, but watch out for the wandering patrol that may be in this area. The first one you defeat will give you a Jelly Beaks (35/45) creepy treat card. This one is actually hidden well. Next to the house is another helicopter sentry. Quest #1 complete! Enter the bar to the north. Our database currently has walkthroughs for 329 adventure games, with new walkthroughs being added daily! Oh no, we have to save Halloween. Before following him, there are three more areas to explore in the Bayou. This guide will help you clear through all of the side quests in Cyberpunk 2077. Return to the sewers. Am I supposed to write this in the third-person? Fans that hope to complete Control's The Enemy Within quest must cross a gap and defeat the Anchor, and this guide is here to help. Many of these main quests will have character stories concluded in sidequests, and of course, side quests also help fill out the world of Night City, in addition to your playtime. She’ll give you a Wizard Pattern and Quest #14: “Game of Drones”. Enter Ophirion. Quest #14 complete! Just south of the house is a construction worker that won’t let you pass. This costume lets you make a puff of wind clearing pigeons and leaf piles that might be blocking your way. While wearing the hotdog costume, walk to the west room. Watch for patrolling monsters in the street. The path south of the houses leads to a fountain and a Hidden Kid (2/6). Next to the fountain are more claw marks. Return downstairs and head west. When you get near a ramp, you’ll learn that you have to use to boost over the ramp. Keeping to the same side of the street, head north to a house. Prepare the costumes and cards for the final battle now. The first has monsters while the second has a delivery. Character Creation Explained You need to play the entire game with the Candy Corn costume equipped for an achievement. Enter the house and zip across the ramp. Equip the Wizard costume and use the glowstick ability to pass through. Quest #18 complete! You do not have a “hub” yet, but the collected Candy does count. If you’re wearing the Clown costume, you’ll have a music duel where you’ll honk your horn and win a Pterodactyl Pattern. The next building has more claw marks on it. Quest #17 complete! Go east and talk to the gardener at the corner of the block. You’ll see a monster walking the path here. Monty leaves the party at this point. You automatically start Quest #2: “Witch Hunt”. The final stretch of quests, of course, covers the end of the game, which we won't spoil here, but make sure to read through our ending guides below for everything you need to know about how Cyberpunk 2077 concludes, including how to get yourself that bonus secret ending. Just to the east, use the Pterodactyl to clear away pigeons from the hedge and go inside. In the southwest corner is Hidden Kid (2/6). Go down the stairs to the north. Defeat the next minion that block the way forward for Everett and Lucy (remembering to heal between battles) until you reach the research lab. Open the door of the shed, pick up the Superhero (1/12) and the Candy Corn (2/12) costumes from the chest. Knock at the house and you’ll get your candy back. Take out the sentry just to the south and then drop off the ledge. To the west is the clock you’re looking for, but you can’t get into that room. Sneak up and eliminate them at your convenience. Watch for sentries patrolling the area. Monty joins your party with the Clown Costume (3/12). Knock on the door – nobody home. Note that when combats award creepy treat cards (as they soon will), the card that they award will be selected at random from the set that they will give you. Use Diplomacy on them to convince them to dance. Margot will give you Quest #15: “Creepy Creepies” which is to find a Rice Creepies card to trade to her. The chest contains Scissors. As you approach the manhole cover, you’ll see claw marks. Past Shady is a dark tunnel leading west. You’ll automatically equip the two costumes. Head south down the stairs and the north. Go to the closer door and open the chest inside to get back all of your old stuff. Charge up your costume specials before heading all the way east to the campsite. Quest #25 complete! Welcome to the world of Dragon Quest Builders 2!!! Equip costumes and creepy treat cards now. You will then assembly the Jefferson (5/12) costume and equip it. 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